FORMATIONS
- Closing of midfield gap
- Team-mates provide more support via runs and movement
- Intelligent player logic to avoid getting caught offside close to the goal and in unrealistic situations
- Defenders will try to play further up the field (also helping to reduce midfield gap)
- More automatic player runs
- Additional players in the penalty area for crosses
- More variety in player position for attackers (formation offset)
DRIBBLING RESPONSIVENESS
- Sharper/cleaner turns at jog speeds
- More responsive 90 degree turns
- Improved control at sprint speeds.
CROSSING
- More crossing assistance
- Ability to cut the ball back to the edge of the penalty area when crossing from the by-line.
- Variable targeting and trajectories on crosses.
- More players in the penalty area on crosses
- Double tap low crosses have more variety in height, pace and trajectory
GOALKEEPERS
- The keeper has better control over deflections
- Improved keeper charge decision making
- More variety in keeper save animations
CPU TACTICS
A lot of work has gone into the tactics that the CPU teams employ in the 2nd half of a match in UEFA CHAMPIONS LEAGUE 2004 - 2005.
- Substitutions
- End of Match if winning
- End of Match if losing
SET PIECES
The set piece system for UEFA CHAMPIONS LEAGUE 2004 – 2005 delivers the following:
- Fast and intuitive functionality
- Call a corner kick set play
- Control the delivery (location and power) of the set piece
- A short set piece option at all times
- Realistic Ball Physics
- Re-use of the shot meter functionality (press and release)